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    <loc>https://www.rebeloverlay.com/</loc>
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  <url>
    <loc>https://www.rebeloverlay.com/project/360-design-studio-v2</loc>
    <lastmod>2025-09-10T21:33:00.000Z</lastmod>
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  <url>
    <loc>https://www.rebeloverlay.com/project/air</loc>
    <lastmod>2025-09-10T21:28:04.000Z</lastmod>
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      <video:title><![CDATA[AIR]]></video:title>
      <video:description><![CDATA[𝘈𝘐𝘙 - a kinetic laser light sculpture and audiovisual installation, created as a proof of concept piece in an ongoing exploration of the interplay between light, sound and space. Twelve kinetic winch mechanisms and two opposing laser generators are synchronised to create motion-tracked, floating threads of light that render a constantly shifting series of geometric shapes and minimalistic forms. This piece won best in the art category at the UK's Darc Awards 2021. Concept/technical - Rebel Overlay @rebeloverlay Sound design - Raven Bush @allsoundismusic Location - TMS @themargateschool]]></video:description>
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  <url>
    <loc>https://www.rebeloverlay.com/project/arcnet</loc>
    <lastmod>2025-09-11T21:37:25.000Z</lastmod>
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      <video:title><![CDATA[ArcNet]]></video:title>
      <video:description><![CDATA[ArcNet - Terminal V 19.04.25 For the latest edition of TV Festival, we created a high-intensity 360° stage design / environment rooted in themes of surveillance, control, and digital paranoia. A towering central truss structure acted as the command hub, surrounded by four monolithic pylons, each linked by illuminated cabling, forming a machine-like system in constant internal dialogue. The rig was layered in screens, flexible LED mesh, and linear lighting, forming a brutalist grid of dystopian architecture. At its core was a custom-built TouchDesigner patch that controlled 10 live NDI camera feeds, weaving real-time CCTV-style footage into the visual fabric of the show. Cameras lurked in every angle, on truss, inside housings, and embedded in structural details - broadcasting audience movement, artist stage activity, and equipment views to the video displays across room. Laser units were fitted inside surveillance housings, turning passive optics into weaponised emitters, slicing across the room like a dystopian weapons system. The result was a militarised techno theatre: a reactive grid of live feeds, strobing data, and oppressive imagery. Stage design + creative - Rebel Overlay Lighting - @keirmcfarlane Video + Content - Rebel Overlay Laser op - @dylan._.isaiah Production - @catalyst.eps + Bespoke Light and video]]></video:description>
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  <url>
    <loc>https://www.rebeloverlay.com/project/area-v</loc>
    <lastmod>2025-09-10T21:33:00.000Z</lastmod>
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      <video:title><![CDATA[Area V ]]></video:title>
      <video:description><![CDATA[Area V - TV 2023. For Terminal V’s Halloween Trilogy, we designed a 50m long spear of light that punctured through the centre of a massive upstage LED wall, forming the spine of Area V. We built a custom real-time visual system inside Unreal Engine, recreating the entire stage architecture as a 3D virtual environment. Live content from Resolume was streamed into Unreal over NDI and mapped onto the digital twin of the lighting spear, which emitted virtual light and shadows into the surrounding virtual world. Those scenes, full of shifting, atmospheric environments, were then output and projected back onto the real-world LED wall, blending the physical and digital in one continuous feedback loop. It allowed the spear to feel alive, affecting and interacting with the world around it both on screen and on the dancefloor. Design, visual content and playback - Rebel Overlay Lighting - Keir McFarlane Production - catalyst-eps.com]]></video:description>
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  <url>
    <loc>https://www.rebeloverlay.com/project/aura</loc>
    <lastmod>2025-09-11T21:39:35.000Z</lastmod>
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  <url>
    <loc>https://www.rebeloverlay.com/project/blur-end-to-end</loc>
    <lastmod>2025-09-11T21:39:35.000Z</lastmod>
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  <url>
    <loc>https://www.rebeloverlay.com/project/blurb-helping</loc>
    <lastmod>2025-09-11T21:39:35.000Z</lastmod>
    <changefreq>monthly</changefreq>
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  </url>
  <url>
    <loc>https://www.rebeloverlay.com/project/blurb-one-of-a-kind</loc>
    <lastmod>2025-09-11T21:39:35.000Z</lastmod>
    <changefreq>monthly</changefreq>
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  <url>
    <loc>https://www.rebeloverlay.com/project/blurb-realtime</loc>
    <lastmod>2025-09-11T22:12:22.000Z</lastmod>
    <changefreq>monthly</changefreq>
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  <url>
    <loc>https://www.rebeloverlay.com/project/boy-better-know</loc>
    <lastmod>2025-09-11T21:39:35.000Z</lastmod>
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      <video:title><![CDATA[Boy Better Know]]></video:title>
      <video:description><![CDATA[BBK Takeover @ o2 London. Design by Sam Tozer Lighting by Kris Goodman Content design and playback by Rebel Overlay]]></video:description>
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  <url>
    <loc>https://www.rebeloverlay.com/project/carl-cox-nyc</loc>
    <lastmod>2025-09-11T21:39:35.000Z</lastmod>
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      <video:title><![CDATA[Carl Cox - NYC]]></video:title>
      <video:description><![CDATA[Carl Cox / Hybrid Live - Brooklyn Mirage, New York For the biggest stop on Carl Cox’s Hybrid Live tour—two sold-out nights at the iconic Brooklyn Mirage—we re-engineered the show from the ground up to meet the demands of the venue’s sprawling 14K ultrawide canvas. This wasn’t just a scale-up, it was a complete reformat of our visual system, content, and playback infrastructure. We adapted our touring 4-camera NDI setup for this show, built around a 2.5Gbps PoE+ switch that powered and fed data to three compact POV cameras and an NDI-enabled PTZ. The system was routed through a custom TouchDesigner patch that handled multicam switching, glitch treatments, pixel sorting, time delays, and reactive compositions like slit screens and duplications. For the final moments of the show, we integrated a facial recognition and tracking patch into the system, and scanning the audience with the PTZ camera and layering age and emotion estimation in real-time back into the visual canvas as a closing gesture. It wasn’t central to the show, but added a subtle, humanising touch alongside the otherwise data-driven aesthetic. We also collaborated with Roy Gerritsen of @_yfxlab, who developed a virtual V10 interface in TouchDesigner. This patch interpreted MIDI data from Carl’s V10 mixer, converted to OSC over our NDI network, and mapped it directly to FX parameters in our Resolume media server. As Carl’s use of FX often evolves between shows, the system allowed for real-time remapping on the fly. One standout feature: Carl’s vocal mic was linked directly to a layer switch in Resolume, when activated, it triggered the front-facing camera feed, allowing Carl to address the crowd live while appearing onscreen in perfect sync. Visually, Hybrid Live leaned toward minimalist power: graphic compositions, deep blacks, crisp silhouettes, and massive amounts of negative space. We avoided cinematic overkill, instead syncing seamlessly with the lighting as one unified ecosystem of rhythm, atmosphere, and control.]]></video:description>
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  <url>
    <loc>https://www.rebeloverlay.com/project/carl-cox-roundhouse</loc>
    <lastmod>2025-09-10T21:33:00.000Z</lastmod>
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      <video:title><![CDATA[Carl Cox - Roundhouse]]></video:title>
      <video:description><![CDATA[CARL COX HYBRID LIVE - ROUNDHOUSE 08.09.24 Lighting Design & Installation by Rebel Overlay An 80-fixture kinetic array of GLP Impression X4 Bar 20s hovered above the crowd, pixel-mapped, motorised, and alive. Rising into the rafters, tilting on its axis, or descending low to meet the energy of the room, the rig shifted form and attitude in real time. At full extension, it sliced through atmosphere with blade-like precision. Then, without warning, it softened, dissolving into ambient volumes that wrapped the space in colour and motion. More than a lighting system, this was a moving structure, a responsive architecture that danced with the music. Not decorative, but central. A ceiling reimagined as a performer, sculpting the air, bending perspective, and amplifying every drop, every build, every breath of the night. Creative Direction, Concept & Design @rebeloverlay Video/lighting X4 grid operation - @rebeloverlay - @rebeloverlaydan Lights - Will Potts @lighting.stage.design Automation - @coloursoundexperiment Production management - Jim Baggot @nvisibleproductions Photography - @khaliphotography]]></video:description>
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  <url>
    <loc>https://www.rebeloverlay.com/project/column9</loc>
    <lastmod>2025-09-11T21:35:39.000Z</lastmod>
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      <video:title><![CDATA[Column9 ]]></video:title>
      <video:description><![CDATA[Column9 — The Hangar, Terminal V (2023) For Terminal V 2023, we created a stage designed titled Column9—a 3 dimensional, 8.5m-tall LED monolith setup that formed the backbone of the 6k capacity Hangar arena. Built to feel imposing but simple, the idea was to keep it raw and structural, like concrete pixels had been dropped into the space. The grid extended out into the room via 96 Robe MegaPointes, placed evenly across the rig and mapped using Artnet from Resolume to the ChamSys console. This meant the whole room became one big visual system with the MegaPointes, Strobes and Video columns all talking to each other. Design, visual content and playback - Rebel Overlay Lighting - Keir McFarlane Production - catalyst-eps.com]]></video:description>
      <video:player_loc>https://www.rebeloverlay.com/project/column9#video</video:player_loc>
      <video:content_loc>https://dl.dropboxusercontent.com/scl/fi/qpmukqkfv6nackiu5mjn3/COLUMN9-STAGE-DESIGN-BY-REBEL-OVERLAY.mp4?rlkey=o23wurd30d4xhbmyuwdzo6m4i&amp;st=rvp05e59&amp;raw=1</video:content_loc>
    </video:video>
    <changefreq>monthly</changefreq>
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  <url>
    <loc>https://www.rebeloverlay.com/project/cuboid</loc>
    <lastmod>2025-09-11T21:39:35.000Z</lastmod>
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      <video:title><![CDATA[Cuboid]]></video:title>
      <video:description><![CDATA[Cuboid - The Hangar - Terminal V - 2024 A levitating visual monolith floating above the heads of the DJ's and crowd formed part of our latest stage design for Terminal V. Inside the cube, a grid of pixel-mapped RGB strobe fixtures. These fixtures could tilt to face up, out, or down, depending on the orientation of the cube’s motion system. This allowed for dramatically skewed lighting angles, giving the cube an ever-shifting geometry that felt kinetic and alien from both front and back. The LED structure itself was semi-transparent, allowing strobe beams to cut through the pixel-mapped video content, blending illumination and screen into a single volumetric object. Animations were purposefully designed to interact with the strobes creating unexpected flickers of depth and movement to content. For real-time control, we streamed content via NDI into a GrandMA3 lighting system, where our LD Keir McFarlane created a custom input map. This allowed us to repurpose segments of our visuals and route them intelligently across the surrounding rig, extending motion and colour beyond the cube itself, spilling into the entire lighting grid and surrounding audience space. Upstage of the cube, a wide panoramic LED wall grounded the installation with bold, high-contrast blocks of colour, refracted motion, and abstract pixel fields, reinforcing the cube’s architectural presence while giving the entire space a strong visual horizon that hosted a variety of environments the floating cube lived inside. At times, the suspended object felt like a surveillance drone. At others, a divine object. A three dimensional kinetic sandwich of transparent LED and lighting, a tough one to turnaround and we are extremely proud of what the team did to get it over the line. Stage design + Concept - Rebel Overlay Lighting design - @keirmcfarlane Playback - @rebeloverlaydan Automation - neg earth / Stuart Leech Production - @catalyst.eps + @ledsakimbo]]></video:description>
      <video:player_loc>https://www.rebeloverlay.com/project/cuboid#video</video:player_loc>
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  </url>
  <url>
    <loc>https://www.rebeloverlay.com/project/davido</loc>
    <lastmod>2025-09-10T21:33:00.000Z</lastmod>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
  </url>
  <url>
    <loc>https://www.rebeloverlay.com/project/echer-av-show</loc>
    <lastmod>2025-09-11T21:39:35.000Z</lastmod>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
  </url>
  <url>
    <loc>https://www.rebeloverlay.com/project/fifth</loc>
    <lastmod>2025-09-11T21:39:35.000Z</lastmod>
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      <video:title><![CDATA[FIFTH]]></video:title>
      <video:description><![CDATA[FIFTH An audio-visual installation exploring spatialized sound and light interplay, in collaboration with Jeremy Duffy (Duff Disco / Duffstep). Fifth is a modular grid-based installation where every visual event is echoed sonically in real time. A matrix of RGB pixel battens intersects with a custom speaker array. 48 USB powered speakers, each mounted at a grid point, mapped to a 48-channel sound system. As light travels across the structure, audio pans with it, generating a moving field of sound and colour. Driven by eight 6-channel soundcards in an aggregated system, the installation becomes a living surface, each motion or flash of light triggering precise, directional audio responses. At the centre of the grid: five LED infinity mirror boxes create moments of visual recursion, acting as portals that fracture and extend the space.]]></video:description>
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  <url>
    <loc>https://www.rebeloverlay.com/project/flash-cube</loc>
    <lastmod>2025-09-11T21:39:35.000Z</lastmod>
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      <video:title><![CDATA[Flash Cube]]></video:title>
      <video:description><![CDATA[Flash Cube — The Hangar Arena, Terminal V (2022) A bold and layered structure designed for The Hangar Arena at Terminal V. The build featured three concentric LED-clad cubes, stacked inside one another with the DJ positioned at the heart of it all. The whole stage was pushed out on a thrust so the crowd could surround the cube from all sides. Each edge of the cube was lined with high-res LED, and where corners met, we installed Ayrton Intellipix fixtures to fire volumetric beams outwards. These beams extended the cube’s shape over the crowd in crisp 90° angles, creating the illusion of light continuing through the space beyond the screen. Stage design, visual content and VJ/playback - Rebel Overlay Lighting - Keir McFarlane Production - catalyst-eps.com]]></video:description>
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      <video:content_loc>https://dl.dropboxusercontent.com/scl/fi/7ct7ml85lxhwxq7wo9hr2/FLASHCUBE-STAGE-DESIGN-BY-REBEL-OVERLAY.mp4?rlkey=c61v7hi6c28wucxlvpztp31w5&amp;st=bjvg7loz&amp;raw=1</video:content_loc>
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    <changefreq>monthly</changefreq>
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  <url>
    <loc>https://www.rebeloverlay.com/project/fuse</loc>
    <lastmod>2025-09-11T21:39:35.000Z</lastmod>
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      <video:title><![CDATA[FUSE]]></video:title>
      <video:description><![CDATA[Fuse - Visual identity and Stage Content For London based house music institution FUSE, we developed a vast library of high quality visual content in 4K at 60fps, tailored to their refined, groove-led label aesthetic. The design language embraced slow, fluid motion, rich tungsten tones, and subtle filmic grain, layered with chromatic aberrations, noise sweeps, and washes to sit perfectly in the hypnotic pulse of house music. The visuals were intentionally minimal yet cinematic, serving a dual purpose as immersive stage content for live shows and brand assets for event campaigns and label releases. We crafted compositions that left space for overlaid typography, logos, and artwork, allowing FUSE’s identity to seamlessly merge with our visual backdrops. The result was a cohesive visual system that became versatile, atmospheric, and unmistakably FUSE, and one that could shift between slow-burning dancefloor energy and striking still frames for print and digital media.]]></video:description>
      <video:player_loc>https://www.rebeloverlay.com/project/fuse#video</video:player_loc>
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    <changefreq>monthly</changefreq>
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  </url>
  <url>
    <loc>https://www.rebeloverlay.com/project/halo-black-box</loc>
    <lastmod>2025-09-10T21:33:00.000Z</lastmod>
    <video:video>
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      <video:title><![CDATA[Halo - Black Box]]></video:title>
      <video:description><![CDATA[Halo - Black Box - Terminal V 26.10.24 Halo is a fixed lighting installation built around two concentric truss rings, 12m and 16m in diameter, one of which was clad in flexible LED mesh and the others in addressable pixel tape. A 45-meter linear truss spear pierces directly through the centre, housing a run of 50 Zenit W600 SMD strobes. This bold horizontal beam forms the backbone of the piece, creating a visual axis that cuts across the space with clarity and force. Two 20W lasers added an atmospheric layer, sweeping over the audience and interacting with the layered geometry of the structure. While the rig itself remained static, the motion came from the content: programmed light sequences, strobe arrays, and laser choreography animated the form without ever breaking its visual restraint. Lighting / Laser op - Andrew Lamond Video op - Aaron Kerslake (Rebel Overlay) Production: Catalyst Esp LED pixel lines - @twjdesigns + Bespoke Lighting and Video]]></video:description>
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  <url>
    <loc>https://www.rebeloverlay.com/project/horz</loc>
    <lastmod>2025-09-11T22:10:48.000Z</lastmod>
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      <video:title><![CDATA[--HORZ--]]></video:title>
      <video:description><![CDATA[--HORZ-- This project revolved around a stunning 90-metre-wide LED screen, wrapping seamlessly across one end of the venue to create a panoramic canvas of light and motion. The sheer scale of the screen demanded content that could hold visual weight across such a vast surface, while still delivering fine detail and immersive depth to the audience. We designed generative and pre-rendered content and live camera FX that took full advantage of the widescreen format, using spatial flows, horizon lines, and sweeping compositions to create the sense of being surrounded by an evolving digital landscape. Lighting: Will Potts - lsd.live VJ - Stephen Guy Lasers: Function Creep]]></video:description>
      <video:player_loc>https://www.rebeloverlay.com/project/horz#video</video:player_loc>
      <video:content_loc>https://dl.dropboxusercontent.com/scl/fi/h7pu7bz6rvra9vgk293fk/AREA-V-2023-STAGE-DESIGN-REBEL-OVERLAY.mp4?rlkey=1tas26l9c94i3mxfk0r1iaw2x&amp;st=3uripxhb&amp;raw=1</video:content_loc>
    </video:video>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
  </url>
  <url>
    <loc>https://www.rebeloverlay.com/project/hydra-printworks</loc>
    <lastmod>2025-09-11T21:39:35.000Z</lastmod>
    <video:video>
      <video:thumbnail_loc>https://cdn.sanity.io/images/vpgvozfj/production/d486028a826a03fcacd2b37a988cdb3ff3acbcfd-1080x1350.jpg</video:thumbnail_loc>
      <video:title><![CDATA[Hydra - Printworks]]></video:title>
      <video:description><![CDATA[For The Hydra’s five-day Easter Weekender at Printworks in 2023, Rebel Overlay was invited to reimagine Printworks’ Press Halls with a bespoke stage design for a series of events that paid tribute to the venues, crews, and pioneers who’ve shaped club culture, for those who inspired The Hydra, Printworks, and dance music’s architectural lineage. We designed a 50-meter parallel wraparound LED installation using transparent video mesh, suspended along the upper perimeter of the room o complement the iconic central screen, which could shift vertically on its axis, we created a modular system that allowed our new design to form both ceiling planes and vertical walls of light. This created layered compositions of LED and architecture, allowing visuals to be wrapped around the audience in transformative ways. Behind the transparent video screen sat a vertical tower of Ayrton Cobra moving heads, cutting beams through the video mesh and amplifying the feeling of depth and scale. By blending lighting, architecture, and media, the space transformed into a kinetic tribute to clubs like Tresor, Fabric, Plastic People, and FWD>> with narratives etched into the walls in moving pixels and high-powered light. Production design: @rebeloverlay Visuals+content: @theoverlaydan @rebeloverlay Lighting: Dave Ross & Christopher Daniel Williams PM: @samthomsa @pond_a_riddum Technical: @rodie.riki @dale.wilson123 Photo: @jakephillipdavis , @sharbinson , @Khaliphotography]]></video:description>
      <video:player_loc>https://www.rebeloverlay.com/project/hydra-printworks#video</video:player_loc>
      <video:content_loc>https://dl.dropboxusercontent.com/scl/fi/mqvta3fe3zq08viazpavm/THE-HYDRA-AT-PRINTWORKS-STAGE-DESIGN-BY-REBEL-OVERLAY.mp4?rlkey=ury2d3ot1x70qgvu5uf66xnzw&amp;st=nihm4l4o&amp;raw=1</video:content_loc>
    </video:video>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
  </url>
  <url>
    <loc>https://www.rebeloverlay.com/project/interfold</loc>
    <lastmod>2025-09-11T21:39:35.000Z</lastmod>
    <video:video>
      <video:thumbnail_loc>https://cdn.sanity.io/images/vpgvozfj/production/b6c1e866e8eacaa43fcd21e02ec9bd1308cee20d-4480x2520.jpg</video:thumbnail_loc>
      <video:title><![CDATA[INTERFOLD]]></video:title>
      <video:description><![CDATA[INTERFOLD Concentric squares of LED are suspended in a vertical rig, each moving independently, rising, falling, and sliding through one another in a slow, hypnotic rhythm. As the forms shift, fold, and intersect, they create a living diagram of dimensional transformation: space folding into space.]]></video:description>
      <video:player_loc>https://www.rebeloverlay.com/project/interfold#video</video:player_loc>
      <video:content_loc>https://dl.dropboxusercontent.com/scl/fi/q9f9u46fo1f9rv4m08cxm/kinetic_led-1080p.mp4?rlkey=za144e3t3rkaomsekchquovdb&amp;st=c8lybd1c&amp;raw=1</video:content_loc>
    </video:video>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
  </url>
  <url>
    <loc>https://www.rebeloverlay.com/project/kntxt</loc>
    <lastmod>2025-09-10T21:33:00.000Z</lastmod>
    <video:video>
      <video:thumbnail_loc>https://cdn.sanity.io/images/vpgvozfj/production/982ba8d3140dcee872bda84113e2efe3be3d6692-2292x1291.jpg</video:thumbnail_loc>
      <video:title><![CDATA[KNTXT]]></video:title>
      <video:description><![CDATA[KNTXT - Motion Identity & Live Visuals We were invited by our friends at Rene.Studio to help shape a new chapter of KNTXT’s visual identity, designing branded motion graphics, real-time camera FX, and generative Notch environments. The debut of this direction was at Flanders Expo, Belgium, where we engineered a wide-format camera system inside Notch > Resolume that cloned and re-mapped live feeds to wrap seamlessly across a 270° curved LED screen, immersing the audience in a reactive visual field. Alongside the live system, we produced a suite of KNTXT branded assets, abstract, liquid-metal interpretations of the logo and typography that morph between pixel-sharp geometry and flowing organic forms. These motifs became the connective tissue of the brand visuals: sometimes sculptural and monumental, sometimes fragmented and fluid, carrying the identity into motion.]]></video:description>
      <video:player_loc>https://www.rebeloverlay.com/project/kntxt#video</video:player_loc>
      <video:content_loc>https://dl.dropboxusercontent.com/scl/fi/qeuwkr9ur8f7oeqinskv2/KNTXT-KONNECTED-Flanders-Expo-Ghent-04.02.2023-AFTERMOVIE.mp4?rlkey=p80m4wfph4b73zl82zbs2z5bw&amp;st=tgvn3jav&amp;raw=1</video:content_loc>
    </video:video>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
  </url>
  <url>
    <loc>https://www.rebeloverlay.com/project/la-roux</loc>
    <lastmod>2025-09-11T21:39:35.000Z</lastmod>
    <video:video>
      <video:thumbnail_loc>https://cdn.sanity.io/images/vpgvozfj/production/84c43833ef222b7081c94b26baa40afcee904113-3000x1698.jpg</video:thumbnail_loc>
      <video:title><![CDATA[La Roux ]]></video:title>
      <video:description><![CDATA[La Roux - International Woman of Leisure Tour LED scenography collaboration with 19MIL La Roux approached Rebel Overlay to design a touring LED backdrop for her European live show run, an installation that could deliver high visual impact while remaining tour-resilient and modular. The visual language was based on a bold, cartoonish and graphical illustration by artist Matt Maitland, reimagined as a glowing sculptural composition of neon-style lines, reminiscent of a neon sign graveyard or the Las Vegas strip. To translate the 2D artwork into light, we developed a bespoke fabrication approach using a new acrylic-based LED mounting technique, both robust and vibrant in colour and light diffusion to give a similar effect to Neon. The system was built in collaboration with fabricators Sign of the Times and the creative/production studio 19MIL who managed the production, ensuring both visual accuracy and touring practicality. The final result is a vibrant, animated stage piece that's part mural, part neon dreamscape, merging art, light, and performance into a seamless visual statement. Production Management: 19MIL Fabrication: 19MIL & Sign of the Times Original Illustration: Matt Maitland Content desgn, Programming & Playback Systems: Rebel Overlay]]></video:description>
      <video:player_loc>https://www.rebeloverlay.com/project/la-roux#video</video:player_loc>
      <video:content_loc>https://dl.dropboxusercontent.com/scl/fi/t1wan39zwh5vfnsgfevbr/LAROUX_EDIT.mp4?rlkey=5yr2s8lqyzgvj9u74hw56auss&amp;st=nbc0qmih&amp;raw=1</video:content_loc>
    </video:video>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
  </url>
  <url>
    <loc>https://www.rebeloverlay.com/project/lapalux</loc>
    <lastmod>2025-09-10T21:33:00.000Z</lastmod>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
  </url>
  <url>
    <loc>https://www.rebeloverlay.com/project/mind-against</loc>
    <lastmod>2025-09-10T21:33:00.000Z</lastmod>
    <video:video>
      <video:thumbnail_loc>https://cdn.sanity.io/images/vpgvozfj/production/27febdd804d079f627446384985e843459081635-5120x2160.jpg</video:thumbnail_loc>
      <video:title><![CDATA[Mind Against]]></video:title>
      <video:description><![CDATA[Mind Against - Dj Tour Visuals For Mind Against’s touring DJ visuals, we brought to life a concept coined by the duo themselves: a post-human world where artificial intelligence has inherited the Earth and rebuilt nature in its own image. In this imagined far-future, organic life has long vanished, yet AI, driven by a strange preservation instinct, engineers mechanical forests, synthetic rivers, and self-pollinating metallic flora. Visually, we fused fractal geometries, algorithmic patterns, and alien architectural form, blurring the line between machine logic and natural design. Vast AI-grown structures pulsed with digital code; crystalline roots and chrome branches sprawled across impossible terrains while pollen clouds shimmered as streams of data. To help shape this machine-wilderness aesthetic, we incorporated select assets from Japanese digital artist Aujik, whose work explores similar themes of artificial-natural symbiosis and who was an inegral part of the initial world creation. The project extended into HABITAT’s initial promotional reels, where we designed entire ecosystems in Unreal Engine, dark, atmospheric dreamscapes that set the tone for the series. These cinematic teasers acted as portals into the AI’s domain, introducing audiences to a living, breathing network of code and circuitry masquerading as wilderness.]]></video:description>
      <video:player_loc>https://www.rebeloverlay.com/project/mind-against#video</video:player_loc>
      <video:content_loc>https://dl.dropboxusercontent.com/scl/fi/fpr4oeiyrur75lkj8afnq/MIND_AGAINST_EDIT_1_REBEL_OVERLAY_edit_2.mp4?rlkey=1cdgnchwipt1gqtjc7qcrvooq&amp;st=d0ahm2y8&amp;raw=1</video:content_loc>
    </video:video>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
  </url>
  <url>
    <loc>https://www.rebeloverlay.com/project/nexus</loc>
    <lastmod>2025-09-11T21:39:35.000Z</lastmod>
    <video:video>
      <video:thumbnail_loc>https://cdn.sanity.io/images/vpgvozfj/production/72a94cfc124b1059caeda38a63aba44ddcead939-1920x1080.jpg</video:thumbnail_loc>
      <video:title><![CDATA[NEXUS]]></video:title>
      <video:description><![CDATA[NEXUS A dynamic large-scale light installation in the Control Room at Printworks, London. Active between 2022–2024. NEXUS is a site-specific audio-visual light sculpture composed of interlinked 24v RGB LED spheres and non-intelligent custom fabricated LED battens. Spanning the length of the Control Room, the installation forms a fractured yet connected geometry of light, evoking neural networks, constellations, or digital synapses, responding dynamically to its industrial environment. The structure is powered by multiple 36-channel DMX drivers, enabling a choreographed sequence of light states that shift from slow, meditative pulses to hyperactive, strobing clusters. Though technically using non-intelligent LED tape at it's core, the battens form part of a broader intelligent system which is carefully programmed and spatially mapped to unfold as a cohesive visual rhythm. NEXUS plays on themes of connectivity and fragmentation. By using simple materials in complex formations, it explores how isolated points can form networks of meaning through rhythm, light, and space. The piece simultaneously invites contemplation and disruption: a physical portal between the post-industrial past of Printworks and a speculative, data-driven future. During its lifespan, NEXUS became a recognizable visual anchor within the Control Room’s event ecosystem, adapting to a variety of musical acts and sonic environments while maintaining its distinct identity.]]></video:description>
      <video:player_loc>https://www.rebeloverlay.com/project/nexus#video</video:player_loc>
      <video:content_loc>https://dl.dropboxusercontent.com/scl/fi/3z9x350wuxx9rfnq307ch/REBEL-OVERLAY-NEXUS-INSTALLATION.mov?rlkey=oxojce1ugi872d7gdxx87qgib&amp;st=fcikze4b&amp;raw=1</video:content_loc>
    </video:video>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
  </url>
  <url>
    <loc>https://www.rebeloverlay.com/project/octogram</loc>
    <lastmod>2025-09-11T21:39:35.000Z</lastmod>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
  </url>
  <url>
    <loc>https://www.rebeloverlay.com/project/orbitals</loc>
    <lastmod>2025-09-11T21:46:54.000Z</lastmod>
    <video:video>
      <video:thumbnail_loc>https://cdn.sanity.io/images/vpgvozfj/production/12cbc82dcfde6fbcd31f0e00c730ecea00e74449-1440x784.jpg</video:thumbnail_loc>
      <video:title><![CDATA[Orbitals]]></video:title>
      <video:description><![CDATA[Orbitals - (2022) TV Hangar stage, @ Terminal V Edinburgh A sculptural, space-inspired design we created that featured a 12m diameter ring of LED video panels suspended mid-air, encircling a 6x6m ROE Vanish upstage screen masked as a perfect circle. The outer LED ‘orbital’ wasn’t just structural, it behaved like a dynamic halo. We crafted custom motion content that would rotate, ripple, and pulse across the outer ring before colliding, merging, or syncing with visuals on the circular screen behind. The result was a unified celestial system, two elements in constant conversation, creating moments of synchronicity, distortion, and collapse. Design, visual content and playback - Rebel Overlay Lighting - Neil Marsh Production - catalyst-eps.com]]></video:description>
      <video:player_loc>https://www.rebeloverlay.com/project/orbitals#video</video:player_loc>
      <video:content_loc>https://dl.dropboxusercontent.com/scl/fi/zzfbg60hooszoj5fayzgi/Orbitals-Rebel-Overlay-Stage.mp4?rlkey=lajuopc56tkwcj7zs0z02fgqg&amp;st=hdjdhhml&amp;raw=1</video:content_loc>
    </video:video>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
  </url>
  <url>
    <loc>https://www.rebeloverlay.com/project/printworks</loc>
    <lastmod>2025-09-10T21:33:00.000Z</lastmod>
    <video:video>
      <video:thumbnail_loc>https://cdn.sanity.io/images/vpgvozfj/production/bd207e5956352fec882bf5656cf766cde2b92432-1250x1875.jpg</video:thumbnail_loc>
      <video:title><![CDATA[Printworks ]]></video:title>
      <video:description><![CDATA[Printworks London - Content design and House Video Between 2017 and its closure in 2023, we served as the house video directors and operators for Printworks London, working closely with Broadwick Live to shape the venue’s evolving visual identity. Over six years, we designed and operated countless shows, producing bespoke content for a wide spectrum of musical genres and artists, ensuring each performance had its own distinct aesthetic. One of the venue’s most recognisable features, the original 4m x 12m portrait LED wall, was an idea we first proposed for an early Hydra show in collaboration with Dolan Bergin. This towering screen became an iconic part of Printworks architecture and an essential canvas for our content designs. From immersive atmospherics to bold graphic worlds and generative content, our work defined the visual rhythm of the space across multiple seasons and hundreds of events.]]></video:description>
      <video:player_loc>https://www.rebeloverlay.com/project/printworks#video</video:player_loc>
      <video:content_loc>https://dl.dropboxusercontent.com/scl/fi/wiay5mavz966lgvc04ppy/PRINTWORKS-CONTENT-SHOWREEL-REBEL-OVERLAY.mp4?rlkey=cb9nbla5p1gr4ppf89g474af4&amp;st=ih17pjk8&amp;raw=1</video:content_loc>
    </video:video>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
  </url>
  <url>
    <loc>https://www.rebeloverlay.com/project/pvd-twio</loc>
    <lastmod>2025-09-11T21:39:35.000Z</lastmod>
    <video:video>
      <video:thumbnail_loc>https://cdn.sanity.io/images/vpgvozfj/production/159262264d59f018125f6e75f541a8d9c0aeec5e-2560x1440.jpg</video:thumbnail_loc>
      <video:title><![CDATA[PVD - TWIO]]></video:title>
      <video:description><![CDATA[Paul Van Dyk – This World Is Ours For Paul Van Dyk’s This World Is Ours touring show, we crafted a bespoke visual content pack rooted in retro-futurism, glitch aesthetics, and algorithmic mystique, presented as an imagined interface between machine logic and human emotion. Drawing inspiration from the album’s themes of systems, sentience, and digital identity, we designed visuals that felt like they were happening inside a UI, glitchy, signal-damaged overlays of typography, glyphs, code fragments and numerical sequences, all moving with the rhythm of the music like a haunted terminal. To achieve this analogue-digital blend, we filmed layers of visual content directly off a CRT monitor while routing video signals via a circuit-bent visual processor, manipulating signal feedback, distortion, depth of field, and focus blurs in real time. Refraction tools like glass spheres, warped lenses, prisms were used in front of the camera lens to create bending, warping motion trails and chromatic aberrations. This analogue footage was then layered and sculpted in Notch, where we built a reactive system of UI overlays, waveform pulses, and distorted imagery. The result is a flickering, sensory feedback loop: a ghost-in-the-machine narrative rendered in real-time.]]></video:description>
      <video:player_loc>https://www.rebeloverlay.com/project/pvd-twio#video</video:player_loc>
      <video:content_loc>https://dl.dropboxusercontent.com/scl/fi/w8gsuyyvia9mhpgbsijgb/PVD_TWIO_REBEL_OVERLAY_VISUALSh264.mp4?rlkey=l8ntzuzwqzjy3fmsh26wwl55y&amp;st=ozuzbald&amp;raw=1</video:content_loc>
    </video:video>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
  </url>
  <url>
    <loc>https://www.rebeloverlay.com/project/pvd-venture-x</loc>
    <lastmod>2025-09-11T21:39:35.000Z</lastmod>
    <video:video>
      <video:thumbnail_loc>https://cdn.sanity.io/images/vpgvozfj/production/b3dbf272ba0f8fbaab3c4373d1ccaeadab79d4cc-1698x1534.png</video:thumbnail_loc>
      <video:title><![CDATA[PVD - VENTURE X]]></video:title>
      <video:description><![CDATA[PVD - VENTURE X This project is a visual content pack we produced for the Venture X tour from Paul Van Dyk. A fairly new "venture" of the German pioneer, the project represents total freedom musically by Paul simply playing what he thinks sounds best, with a distinct flavour of progressive, trance and techno. The performance concept can be described as a live DJ-style mixing, using CDJ's alongside live equipment, electronic drum machines and FX generators. The brief for the visuals from Paul was to keep the aesthetic deeply rooted in a graphical, digital, binary code world to compliment a more harder, faster and experimental sound from the project.]]></video:description>
      <video:player_loc>https://www.rebeloverlay.com/project/pvd-venture-x#video</video:player_loc>
      <video:content_loc>https://dl.dropboxusercontent.com/scl/fi/1wicojy9dj0hvau8t4y74/BINARY_ICON_4_1.mp4?rlkey=e7r4zm5y7jntl93y98anduf90&amp;st=lna0o368&amp;raw=1</video:content_loc>
    </video:video>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
  </url>
  <url>
    <loc>https://www.rebeloverlay.com/project/resistance</loc>
    <lastmod>2025-09-11T21:39:35.000Z</lastmod>
    <video:video>
      <video:thumbnail_loc>https://cdn.sanity.io/images/vpgvozfj/production/04f1bf134c9facc490999c0510d1f7dfa3a02574-1920x1080.png</video:thumbnail_loc>
      <video:title><![CDATA[Resistance]]></video:title>
      <video:description><![CDATA[Resistance - Ultra Music Festival & Global Events Since 2019, we’ve served as the lead VJ team for Resistance, the underground arm of Ultra Music Festival. From Miami’s iconic Megastructure and Cove stages to Resistance Ibiza, London, and worldwide editions, our role spans content design, live operation, and complex pixel mapping across some of the most ambitious stage designs in the world. Working closely with Richard Milstein of Red Noir, whose intricate stage designs push creative and technical boundaries, we translate these environments into seamless, high-impact video canvases. Each setup demands unique approaches to mapping, routing, and playback, challenges we meet with precision and flair to keep visuals at the cutting edge of live production. Our work with Resistance has taken us across the globe, from Taipei, Japan, and China to Brazil, Bolivia, Colombia, South Africa, Europe, and the US, shaping the visual identity of one of the world’s most respected electronic music brands.]]></video:description>
      <video:player_loc>https://www.rebeloverlay.com/project/resistance#video</video:player_loc>
      <video:content_loc>https://dl.dropboxusercontent.com/scl/fi/pxj6v3ve3v2rdek497u7j/ULTRA_MIAMI_2023_SATURDAY_MEGASTRUCTURE_CARL_COX_edit.mp4?rlkey=ypuqs87ac6wgw61ccqn23zqy6&amp;st=uvjf7nfq&amp;raw=1</video:content_loc>
    </video:video>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
  </url>
  <url>
    <loc>https://www.rebeloverlay.com/project/resistance-bristol</loc>
    <lastmod>2025-09-11T21:39:35.000Z</lastmod>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
  </url>
  <url>
    <loc>https://www.rebeloverlay.com/project/skepta</loc>
    <lastmod>2025-09-11T21:39:35.000Z</lastmod>
    <video:video>
      <video:thumbnail_loc>https://cdn.sanity.io/images/vpgvozfj/production/72589cc015fc33161f235721fb2a4ff4137e1310-2871x1614.jpg</video:thumbnail_loc>
      <video:title><![CDATA[SKEPTA ]]></video:title>
      <video:description><![CDATA[Skepta – Touring Video Playback & Content Design From 2016 to 2022, we served as the live touring video playback operators and content designers for UK grime icon Skepta, delivering over 100 shows worldwide. The journey spanned festival mainstages, architectural landmarks, and underground institutions — from his Pyramid Stage debut at Glastonbury 2016 to the Sydney Opera House, Coachella, Roskilde Festival, Berghain, and London’s Printworks. The visual language of the show was powered by a Notch based IMAG camera FX system. We designed layered, high-energy environments built from multi-camera relays, live glitch textures, and custom Nvidia-driven background removal, isolating Skepta and placing him inside reactive scene-specific worlds that evolved with each track. Every performance became a hybrid of raw live energy and cinematic visual narrative, tightly woven into the flow of the music.]]></video:description>
      <video:player_loc>https://www.rebeloverlay.com/project/skepta#video</video:player_loc>
      <video:content_loc>https://dl.dropboxusercontent.com/scl/fi/39oymqol6idvzd4fm8dun/SKEPTA-WIDE-by.harvey-harrycawthorne-ocdstudio_.mp4?rlkey=b47itwac55er4z5g17v75d3om&amp;st=4zfb4xgb&amp;raw=1</video:content_loc>
    </video:video>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
  </url>
  <url>
    <loc>https://www.rebeloverlay.com/project/skepta-sklevel</loc>
    <lastmod>2025-09-10T21:33:00.000Z</lastmod>
    <video:video>
      <video:thumbnail_loc>https://cdn.sanity.io/images/vpgvozfj/production/91c0592df96aa032056ba32ba8a2347057792927-1280x720.jpg</video:thumbnail_loc>
      <video:title><![CDATA[Skepta - SKLevel]]></video:title>
      <video:description><![CDATA[Skepta - SKLevel Tour Production design, content design, and touring VJ playback for Skepta’s SKLevel European tour. A bold departure from Skepta’s usual live aesthetic, SKLevel embraced a cyberpunk-inspired visual language, merging dystopian architecture with vintage wireframe computer graphics. This shift reflected Skepta’s evolving creative direction, sharp, defiant, and future-facing. The touring system combined geometric laser arrays and towering LED totems, with pixel-mapped volumetric light to create a sense of depth and scale. Sharp lines and dynamic visual sequencing gave the show a brutalist-meets-digital edge. The vertical X4 Bar20's mimicked and synchronised with the low res video totems in unique and interesting ways, creating often multilayers volumetric light curtains around the stage for Skepta to perform inside. For the London finale, we reintroduced the industrial fan structure from a previous tour (originally designed by Sam Tozer and fabricated by Made Up Ltd). Backlit and scaled for drama, it transformed into a beacon—projecting Skepta’s silhouette and the fan’s blades in a bat-signal-like burst of volumetric light over the crowd.]]></video:description>
      <video:player_loc>https://www.rebeloverlay.com/project/skepta-sklevel#video</video:player_loc>
      <video:content_loc>https://dl.dropboxusercontent.com/scl/fi/du0mgsy5n0l6hnap3napt/SKLEVELRECAP.mov?rlkey=s7zyyji16fusx75yaubkv2a2j&amp;st=4lt64w9q&amp;raw=1</video:content_loc>
    </video:video>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
  </url>
  <url>
    <loc>https://www.rebeloverlay.com/project/spectrum</loc>
    <lastmod>2025-09-10T21:33:00.000Z</lastmod>
    <video:video>
      <video:thumbnail_loc>https://cdn.sanity.io/images/vpgvozfj/production/bd59acdaabdb63554cdadadb4d2339e84c558426-2560x1440.jpg</video:thumbnail_loc>
      <video:title><![CDATA[Spectrum]]></video:title>
      <video:description><![CDATA[Spectrum For Spectrum, the label showcase led by Joris Voorn, we developed a bespoke suite of visuals rooted in the label’s signature aesthetic with echoes of faces that haunt and shimmer through their artwork. These ghostly visages were reimagined through chromatic aberrations, slit-scan distortions, and temporal smearing, creating an otherworldly texture that drifts between clarity and abstraction. The base clips were intentionally restrained—largely monochromatic, with only subtle hints of colour bleeding through the edges. This gave VJs a flexible, performance-ready canvas: a library of modular sequences that could be layered, blended, and re-colourised in real time to match the surrounding lighting design. By keeping the core palette minimal, the content became infinitely adaptable, able to melt into warm, saturated washes for festival stages or remain cool and stark for more intimate club environments. The result was a living visual language for Spectrum, recognisably tied to the brand, but open-ended enough for each performance to take on its own identity.]]></video:description>
      <video:player_loc>https://www.rebeloverlay.com/project/spectrum#video</video:player_loc>
      <video:content_loc>https://dl.dropboxusercontent.com/scl/fi/pfttuicz00stbbj2ubvuk/SPECTRUM-SHOWREEL-H264VER2.mp4?rlkey=4j0vzpgdopptbkjaukbnyy7pi&amp;st=xrydv25d&amp;raw=1</video:content_loc>
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    <changefreq>monthly</changefreq>
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  <url>
    <loc>https://www.rebeloverlay.com/project/tessellaser</loc>
    <lastmod>2025-09-11T21:39:35.000Z</lastmod>
    <video:video>
      <video:thumbnail_loc>https://cdn.sanity.io/images/vpgvozfj/production/e03891547d28d19d6e082d29cfa668e4630ebcbf-3000x1687.jpg</video:thumbnail_loc>
      <video:title><![CDATA[TESSELLASER]]></video:title>
      <video:description><![CDATA[TESSELLASER A modular installation combining green diode lasers and tessellated LED architecture. Tessellaser is a scenographic light structure built from triangular LED formations and single-diode green lasers, each precisely aligned to amplify a sense of dimensional tension and rhythmic space. The system syncs light geometry with laser paths, creating a layered visual grid that feels both digital and tectonic. Activated in haze, the piece becomes a luminous mesh of points, planes and vanishing perspectives.]]></video:description>
      <video:player_loc>https://www.rebeloverlay.com/project/tessellaser#video</video:player_loc>
      <video:content_loc>https://dl.dropboxusercontent.com/scl/fi/0eq80y35jdxad2aiv4bck/tessellaser-1080p.mp4?rlkey=62a986wi4unoy8zoruwbz03zz&amp;st=vidhleq4&amp;raw=1</video:content_loc>
    </video:video>
    <changefreq>monthly</changefreq>
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  <url>
    <loc>https://www.rebeloverlay.com/project/the-office</loc>
    <lastmod>2025-09-11T20:34:37.000Z</lastmod>
    <video:video>
      <video:thumbnail_loc>https://cdn.sanity.io/images/vpgvozfj/production/3578713bcaecc0ac08b3510c93d087939780999b-1920x1080.jpg</video:thumbnail_loc>
      <video:title><![CDATA[The Office]]></video:title>
      <video:description><![CDATA[“The Office” Immersive lighting design for the Hangar Arena at Terminal V 2024 216 LED video panels hung directly above the audience, forming a 70-meter-long floating ceiling in Terminal V’s iconic Hangar arena. Hovering above, 24 lasers were precisely aligned and masked to terminate on the rear of each panel, creating the illusion that the lasers were printing the visuals live into space, beam by beam. With the rig almost entirely LED-based, we treated the entire structure as a single visual instrument, pixel-mapping the full system inside Resolume. Chaser, from Hybrid Constructs (@hybrid_joris), handled sequencing, potentially pushing the record for the most Delayer and Chaser sequences ever used on a show. Our concept stripped back traditional fixture variety, instead focusing on control: fewer fixture types, total visual versatility. Every element, from the lasers to the last tile, responded to video data, transforming the rig into a colossal kinetic canvas. Sequences of delayed visuals raced across the grid in waves, triggered live and shaped in real-time. Laser control was handled in MadLaser via @mad_mapper, fed from Resolume over NDI, with zoning and precision mapping executed in Pangolin Beyond. Stage design, content & playback: @rebeloverlay & @theoverlaydan Lighting design: @keirmcfarlane Lasers: @erlasersandsfx @isjimmy_myrealname Production: @catalyst.eps – Mike Wright, Adam Thayers, Grant Livingstone Show Operators: @theoverlaydan, @keirmcfarlane, @isjimmy_myrealname, @dontmurrayaboutathing]]></video:description>
      <video:player_loc>https://www.rebeloverlay.com/project/the-office#video</video:player_loc>
      <video:content_loc>https://dl.dropboxusercontent.com/scl/fi/rrdrve4dm0646dowwdsb5/Reel_Office_1.mp4?rlkey=3n5hb3t37yplmgtz649acgkls&amp;st=sihuabt6&amp;raw=1</video:content_loc>
    </video:video>
    <changefreq>monthly</changefreq>
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  </url>
  <url>
    <loc>https://www.rebeloverlay.com/project/tokyo-lights</loc>
    <lastmod>2025-09-11T21:39:35.000Z</lastmod>
    <video:video>
      <video:thumbnail_loc>https://cdn.sanity.io/images/vpgvozfj/production/e1c3c9e8b61a1e8700c61d975c374cda32265632-3840x2160.jpg</video:thumbnail_loc>
      <video:title><![CDATA[Tokyo Lights]]></video:title>
      <video:description><![CDATA[Tokyo Lights - - Projection Mapping A large scale projection mapping project produced as part of the Tokyo Lights festival. The theme was HOPE set in a post covid landscape, we were selected as one of the 20 finalists with designs coming in from across the globe, illuminating the façade of the Tokyo Metropolitan Government Building.]]></video:description>
      <video:player_loc>https://www.rebeloverlay.com/project/tokyo-lights#video</video:player_loc>
      <video:content_loc>https://dl.dropboxusercontent.com/scl/fi/upi5vjt2x5l4agsv6c9u4/199_Rebel_Overlay_Ltd_h265.mp4?rlkey=1s5vujfohn2fmh6tido7u76r8&amp;st=5wh19klj&amp;raw=1</video:content_loc>
    </video:video>
    <changefreq>monthly</changefreq>
    <priority>0.6</priority>
  </url>
  <url>
    <loc>https://www.rebeloverlay.com/project/zouk-las-vegas</loc>
    <lastmod>2025-09-11T21:39:35.000Z</lastmod>
    <video:video>
      <video:thumbnail_loc>https://cdn.sanity.io/images/vpgvozfj/production/474326ba9b08e429c7578877c95dbcfc0ab39df8-2000x914.jpg</video:thumbnail_loc>
      <video:title><![CDATA[Zouk - Las Vegas]]></video:title>
      <video:description><![CDATA[Zouk Nightclub — Las Vegas Client: LEDS Control - ledscontrol.com For the grand opening of Zouk Nightclub in 2021, we designed a suite of bespoke visuals tailored to one of the most advanced pixel canvases in the world. The system spanned both massive upstage video walls and a kinetic ceiling of LED pods, capable of moving dynamically on their axes to reshape the architecture of the room in real time. We built immersive content inside Notch, constructing 3D environments that wrapped seamlessly across the ceiling and walls, allowing audiences to feel as though they were flying through endless tunnels and evolving landscapes.]]></video:description>
      <video:player_loc>https://www.rebeloverlay.com/project/zouk-las-vegas#video</video:player_loc>
      <video:content_loc>https://dl.dropboxusercontent.com/scl/fi/0335muqh79lduu3oxs7p1/ZOUK-CONTENT-SHOWREEL-REBEL-OVERLAY.mp4?rlkey=6q61wprdwp1jnpce1bvvx1j0a&amp;st=5spaxeiq&amp;raw=1</video:content_loc>
    </video:video>
    <changefreq>monthly</changefreq>
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  </url>
</urlset>
